Development has Resumed.
Hey, I've been away for a while. For those of you initially playing through the game during it's alpha-ish phases, I thank you.
I've been on the road to Florida over the last Month, and I finally made it. Which means development can continue in Full-Swing, albeit not in the same general manner.
I have a few story changes planned but, I'm probably gonna have to play through the game again to make sure everything works correctly still.
Planned Updates in the Future:
-A Fully-Functioning Third Arena. Making 3 out of 7 complete.
-A Final Companion, bringing the total to 6 Party Members to choose from.
-A Corrected Loot Goblin Moveset (The Initial Skillset did over 10000 Damage because the skills are based around the Players gold in the Algorithm.)
-2 More Secret Dungeons (The Den of Evil as a reference to Diablo 2 with Diablo 2-esque enemies for flair, and another dungeon still in the planning phases.) The idea is to make the Dungeons repeatable, and add more over time. Eventually bringing the total to 13 Repeatable dungeons in all with Items that transport you to them from your Inventory. Each Dungeon will have it's own Unique Loot. Whether it be Spell Tomes, Weapons, of Artifacts of some sort.
-Potentially More Subclasses. I've pondered adding Classes based around D&D classes like the Artificer and a possible Warlock Summoner class.
I know no ones going to see this for the most part. This is primarily just here so I can keep track of things I'd like to add to the Game as a whole. Or what I want to add but will potentially be left on the cutting room floor.
Get Gladiators: Path of the Champion
Gladiators: Path of the Champion
A Love-Letter to Old School JRPGs like Dragon Quest, Final Fantasy and Persona.
Status | In development |
Author | Lvckyfvce |
Genre | Role Playing |
Tags | Boss battle, JRPG, Retro, Turn-based |
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