Comments

Log in with itch.io to leave a comment.

(1 edit)

Hi, first of all i really like this game! Last update was 93 days ago, but hopefully you will continue to develop it.

Here's some of my thoughts about current build:

1. Font is too blurry, especially when playing full screen. Fortunately it can bee easily fixed by adding these 2 strings in Main script:


Font.default_shadow = false

Font.default_outline = false

2. I only played a knight and a little bit valkyrie, so i could be wrong, but it knight feels overpowered due to his high defense and hp. Pretty much nothing can hit him, even casters. I made knight/sorcerer hybrid and overhead slash still hits harder than battle magic and costs less mp.

3. I don't really get the idea of training grounds. Farming at training grounds feels like waste of time. Random encounters on world map are much more rewarding. For example goblin in training grounds give you only 50G and about 200xp if i remember correctly, and goblin on world map give you 5000G and 1-2levels.

3. Teleporting to training grounds is too slow. Wizard's spell dialogue takes the same amount of time as running to training grouns through the world map. It would be nice to get teleported immediately after choosing a location.

4. I don't think it's a good idead to give a Manaskin to the first Arena boss. Once he cast it he became literally invincible, regaining 350hp every turn, while i was hitting him by 325. I think manaskin should be removed from him, or got reduced to 3-5 turns instead of infinite. My first restart happened here.


5.After fighting first match on silver arena i decided to go to second training grounds. I found a secret passage, and killed the boss. Then returned to second arena and game crasshed with missing BGM error. After reloading i got instant win against second enemy. At first i thought it was a part of Alpha's quest, but apparently it's just a bug. Also later i killed training grounds boss again, and got the same missing BGM crash when tried to leave the dungeon.

6. Guard doesn't provide any information about enemies after match 1.

7.When Second boss is dead, you can still go the arena. It causes a black screen. Self-switch is missing.

8.Aqua spells doesn't have a mana cost.

9.Alpha's ressurrection doens't work on allies, but heals enemies instead.

10.There is a passable cliff corner below the second arena.

11. Stat boosting flowers are nice, but first of all they are too cheap, second of all they are infinite. I think it would be better to delete them from shops and add to training grounds common drop.

Well, i finished the game with knight, Alpha and found a 3d party member. I like how my party is the strongest on this part of the map, and it would be nice to see some challenge on next parts of the world.

I'm curious to know what happens next, personally i think you should to focus on finishing arena part before adding any additional side dungeons/content. Thanks for the game!

In case you can't see the user ratings, here's mine:

The game is very aesthetically pleasing and definitely has that NES charm to it. However, the random enemy encounters are quite ruthless with their attacks, as most of the time I'm left sitting there waiting for their multiple-hit attack to end after like 8 hits in a row. Otherwise, this game is a bit more laid back compared to some other rpg maker games out there that tend to introduce too many things at once.

Thank you for taking the time to play! I appreciate it heavily. I’ll take a look at the random encounters. I thought I might’ve overdone it a little on the stats. But I’ll definitely apply it to what I have to improve user experience.